Tuesday 29 August 2017

Broadwater

Pambula Lake - Broadwaters main attraction
I am finally getting closer to building the first major station when you leave Eden. Snug Cove will be a halt just outside Eden and in real life is near the water. I will use that fact to later hope to include maybe a wharf opposite the halt.
But further on, up a slight grade the first crossing loop to be built on the layout will be Broadwater. The choosing of names for South Coast Rail was not rather scientific, nor was there any reasoning behind the names eventually chosen. They will be built in order that they appear on a map.
Originally going to be called Greigs Flat I changed the name because I liked the name Broadwater better. Looking at the above photo probably gives the reason behind the locations naming. When I picked out the names for the towns on the layout I didn't study the locations closely. I really found that out today when doing some research on Broadwater. When 'Broadwater' was typed into Google the South Coast location hardly rated a mention.
So I went onto Google Earth for a look around. I couldn't even find a single shop, the only place that seemed to exist was the Broadwaters Oyster shop on the shore of Lake Pambula. So how do you model an O scale oyster? This lack of township and anything else has me rethinking the size of the station building they will get/deserve. The larger the town the more grand the station usually is. So it shall be a bit larger than the one to be built at Snug Cove. They might even get a dunny attached to their building.
The aerial view shows wooded hills and some clearing that probably supports farming. So after considering all the above info I could gather on Broadwater, I came up with a track plan that has completely no bearing on the location.
The above plan shows how Broadwater ties into the layout built so far. This baseboard goes right across the roller door or the width of the shed up this end. The plan is to scale, so it just indicates when your modelling scale is increased from what I was used to in HO scale just how much real estate it takes up.
What is there? A crossing loop and a two ended goods siding which has a siding that will take two stock NM wagons. On the other side will be a private industry siding. What will be there will be decided in the future. I have drawn the simulated train on the diagram so the loop will hold a loco, nine vans and a van at the rear. 
A passenger station will be along the rear of the baseboard and cater for around a three car passenger train. A water tank will take care of watering, although it is a down hill run into Eden from there. A level crossing will cut across the tracks at the trestle end providing some type of scenic divide between the two baseboards. A goods shed with platform will be provided on the goods loop. Ian Lindsay models has come to the rescue here. The shed is small so I think it will be large enough for all the oysters that they want to rail out of the place. I have to build the platform that goes under the shed though. Points will all be hand operated as the layout is designed for the operator to walk around with the train.
One thing I have realised by accident, not by choice is that the five sidings built so far when you leave Eden are all trailing sidings. This makes it easy to shunt in this direction but a lot harder when going in the opposite direction. I don't see a problem with this and it will make shunting when running in the opposite direction much more challenging. I must try and reverse the sidings on the next town.
Broadwater to be right hand side
I have made a start on the baseboards for Broadwater. The residents should think they are lucky in that all the timber for here is new and not recycled stuff. The above photo shows where the level crossing will cross the line and the relative closeness of the trestle.
The left hand side of Broadwater. Eden terminus (plus mess in foreground)
There are only two baseboards for Broadwater which are locked together with two wingnuts. I don't think it needs anything stronger. Some cross bracing is required for the legs.
Final laying out of tracks for Broadwater
As soon as I had the flat surfaces done it was then down to track design. Out comes the paper templates (very cheap) and a few lengths of flex track to try and create the final track design. One thing I have always been in favour in track design is to model curves rather than just straight track. It just looks better to the eye in my opinion. Getting that curve right adds to the final appeal. The station only has six points but there will be enough shunting to take place to make it interesting. The livestock siding in the above photo will take two NM wagons but if there are other wagons in the way at the goods shed they they will have to be moved and replaced prior to placing the cattle wagons.
Left hand side of Broadwater
On the left hand side of Broadwater after coming off the 'Thomson River bridge' three points will lead in to the loop, goods siding and the private siding, yet to be assigned an industry. The inside track curve for the goods siding looks like the tightest curve so far on the layout. I might have to put a check rail on it.
Right hand side trackwork of Broadwater.
I think I will be happy with how the trackwork will pan out, hopefully not too complicated as far a narrow gauge design goes.
Anyhow that is the history of Broadwater according to Bob. So I had better get started on laying some more track. The sooner I get it finished the sooner I can have some limited operation on the layout.
More next time.

1 comment:

  1. Looking good, Bob. I always like the naming of the locations on the layout and find research a really interesting part of the hobby.

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